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Head to Head
Our simplest and most popular Sport betting option. Head to Head gives you the chance to pick which of the two teams in a particular match will eventually win.

Note: The final score will include overtime where applicable.

In the event of a draw, where overtime is not applicable, your bet will receive half the dividend that you would have otherwise received if your team had won the match.

Click HERE to find out more about Rule 14.13: Dead Heats

Total Combined Goals
This option allows you to pick how many goals will be scored in the match. The Bookies will provide a number, called a line. You can then decide whether you think the total points scored will be Under or Over that line.

For example, the Bookies might provide a line of 105.5 points. If the total goals scored in that particular match is 105 or less, all bets on Under 105.5 would be paid out. Likewise, if the total points scored in that particular match was 106 or more, Over 105.5 would be paid out.  

Goal Start
The Goal Start option outlines how many goals the Bookies think separate the two teams in a particular match. You can then decide if a team is likely to do better than the Bookies have predicted.

For example, in game 4 of the 2015 Constellation Cup, the Bookies predicted Australia would win by 7-8 goals over New Zealand.

The Points Start option therefore appeared as:

Australia -7.5
New Zealand +7.5

Note: the Goal Start includes a half point to eliminate the possibility of a draw and therefore guarantee a payout to Punters.

Punters who thought Australia would win by 8 goals or more backed Australia -7.5. Punters who thought New Zealand would prevent Australia from winning by 8 or more backed New Zealand +7.5. In the end, the final score was Australia 47 New Zealand 58 – a winning margin of 11 goals for New Zealand. Therefore, New Zealand +7.5 was resulted as the winning selection.

Here’s another way to look at it: The Goal Start option attempts to even the market. In theory, the favourite should beat the Goal Start 50% of the time, with the opposite also occurring 50% of the time. The selections within Goal Start can either (i) take goals away from a team’s final score or (ii) add goals to a team’s final score.

Using the example above, if you took Australia -7.5 this selection would take 7.5 points off Australia’s final score. That means you would need Australia to win by 8 goals or more for this to be a winning bet.

If you took New Zealand +7.5 this selection would add 7.5 points to New Zealand’s final score. That means you would need New Zealand to avoid losing by 8 goals or more for this to be a winning bet. As New Zealand won by 11 goals they easily avoided losing by the 8 goal margin so New Zealand +7.5 was the winning selection.

Winning Margin Spread
Winning Margin Spread allows you to predict the winning team and the margin of their victory. The selections available are usually listed in bands of five goals.

An example:
Australia by 21+

Australia by 16-20

Australia by 11-15

Australia by 6-10

Australia by 1-5


New Zealand by 1-5

New Zealand by 6-10

New Zealand by 11-15

New Zealand by 16-20

New Zealand by 21+


Half/Full Time Double
This option allows you to predict the team leading at Half Time and the winning team at the end of the match.

The five selections within this option are:
Home Team/Home Team

Home Team/Away Team

Away Team/Home Team

Away Team/Away Team

Draw Half &/or Full Time